The English department at EYA strives to engage students with current and relevant readings, examples of media, and topics of discussion. Academic needs are met by assessing where students are at and then developing literacy and oral communication skills step by step. Students are often given choice of the types of writing they produce as well as the topics they read. 


English curriculum in Ontario is guided by four strands: Reading and Literature Studies, Writing, Oral Communication, and Media Studies. 



Reading and Literature Studies: Explicit emphasis on reading strategies promotes active engagement with written texts. Students will be exposed to a variety of material including fiction and non-fiction, memoir, and poetry. 



Writing: A variety of written work for real-world applications such as resumes, job applications, articles, reports, and essays are explored in the English courses. Creative writing is also a possibility for those who desire to be studied by future EYA students!



Oral Communication: Recognizing that standing alone in front of the classroom as you deliver a presentation is not the most interesting way to engage your peers, EYA English provides opportunities for partner and small group discussion on an on-going basis, and is also used as a method of evaluation. Both effective speaking and listening are emphasized as we prepare students for workplace and school. 

Sample Course Websites and Titles

Grade 10 English (ENG2P/D) 

This is Planet Earth: Dystopian Battlefields in Fiction and Reality


Grade 11 English (ENG3C/U) 

Heroes, Outlaws, and the In-Between

The Blurred Lines of Fact and Fiction


Grade 12 English ( ENG4C/U) 

"Do You Hear Me?" Voice and Empowerment in the Contemporary Context


Grade 12 English (ETS4C/U)  

Exploring Graphic Novels

Writing With Technology

Course codes: EWC4C1, EWC4U1, and EMS3O1

Combining the Writer's Craft with Media Studies, this course focuses on writing with technology with a special emphasis on the stories told in games and telling stories through games.

The course included the study of board games, role-playing games, immersive games, and the building of games using an open-source program called twine (which also involved coding).