Rules/Laws of Game
1. There are six athletes on the field at any given time. (A forward line and a defensive line).
2. Substitutions may be made only at the end of a quarter, except in the case of injury.
3. Athletes start each quarter in their own half of the field. The defensive line is to be at least three meters behind the forward line.
- The winner of the coin toss may choose to have the ball or choose which side to start the first quarter defending.
- Possession of the ball is given to the centre forward of the team that wins the toss of a coin. Game starts on Referee’s whistle.
- At the beginning of each succeeding quarter, the teams alternate in receiving the centre throw. Teams change ends at half time only.
4. The game consists of four quarters of 5 minutes each with 2 minutes between quarters.
5. There are no time-outs or stopped time except for substitution in the event of injury.
6. The ball is advanced down the field by a series of completed passes in the air.
- Upon receiving the ball, the athlete is allowed only 3 steps before passing it. If an athlete is awarded the ball by the Referee, the athlete must throw the ball from that point.
- The ball must be passed within 3 seconds or it goes to the opposing team.
- All athletes of both teams must move so that they are at least 3 meters away from the athlete with the ball.
- If team members pass the ball to each other closer than 3 meters, the penalty is loss of the ball and the opposing team gains possession at the point of the infraction.
- After each goal, or unsuccessful attempted goal the ball shall be put into play by an opponent from just behind the 15 meter line.
7. If an opposing athlete comes closer than 3 meters to the ball carrier and touches the ball, the athlete with the ball will be granted additional time in which to pass the ball. The offending athlete is to be warned by the referee. (Note: A guard can be within 3 meters of a ball carrier, provided they do not make a play for the ball.)
8. Deliberate body contact or excessive rough play is to be penalized by loss of the ball at the point of the infraction.
- If an athlete is warned 3 times about rough play the athlete is to be removed for the remainder of the game by the referee and a substitute put in the athlete’s place.
9. All passes must be caught in the air by the receiver. If the pass is incomplete, and a defending athlete has made contact with it, the opposing team gains possession in line with where the ball hit the ground.
- The defending team gains possession of the ball at the point where the interception is made. Athletes are encouraged to intercept the ball rather than knocking it down while on defense (This keeps the game moving).
- If the defending team knocks the pass to the ground the defending team gains possession of the ball in line with where the ball hit the ground.
- In the event of a securely held tie ball, a jump ball will decide which team gets the ball. The ball goes to the team that first touches the ball.
10. A ball is out of bounds when it lands outside the sideline or when an athlete holding the ball steps with one or two feet outside the sideline. The ball is given to an opponent for a throw in from out of bounds.
11. To score, the ball must be caught by an athlete with both feet behind the goal line.
- A ball caught by an athlete straddling the goal line is still in play but requires a further pass to score a goal. The athlete may step over the goal line, but will not score until one more pass have been made.
- No goal can be scored from a side line throw in. One or more further passes are required.
- Goals are worth 1 point.
12. The referee can award a goal if an intended receiver is deliberately interfered with in the end zone by an opponent to prevent the obvious scoring of a goal.
13. One timeout may be called per team only in an overtime period of the final game. The timeout may be called only when the ball has been whistled dead by the referee